Mass Effect 3
Mass Effect 3 was given a lot of criticism recently due to having a controversial ending, I.E, an apparently open ended game where your choices altered the course of the story, ended up having only one conclusion, one that didn't correspond to choices the player made. This does sound like a problem, but I might add these points:
It's a story, you can never be in control of a story unless you're the writer. No matter how it appears, you're only going on a predetermined path set by the writer, the writer clearly wanted all possible stories to converge on one simple truth, whatever it is.
B) You can't write several parallel different stories and expect them to all flow together as one, a bit of one story where you make one choice, and a bit of another story where you make a different choice does not make sense because the character may have no in-story justification for this because the player will often change their mind on a whim.
I haven't played many games with interactive stories, so it could be that I don't know what I'm talking about, but there you go.
Michael Bay's Teenage Mutant Ninja Turtles
Onto Michael Bay's Teenage Mutant Ninja Turtles. The controversial change from the source material is that the backstory is to be changed so that rather than being mutated Turtles shaped to become humanoids, they're simply aliens who happen to resemble anthropomorphic Turtles. This has caused a great deal of backlash from the fans.
The original story, so Wikipedia told me a while ago, was that in the original comic books, the Turtles were ordinary turtles, mutated by a strange radioactive substance leaking from a crashed vehicle, being a parody of Daredevil. The Turtles were then trained in the art of Ninjitsu by a similarly mutated humanoid Rat, and they became assassins for hire.
So the original story was a vague Daredevil Parody comic in which the main characters were assassins, in none of the following adaptations were either of those elements present, which certainly ought to have changed the dynamic of the story.
The cartoon was changed by marketing to become kid friendly and altered the personalities of the main characters, in which the main characters were a lighthearted bunch who never killed. And being made in the 80's or young kids, presumably dropped the Daredevil references.
Then there were the films, in which the personalities were exaggerated more and involved a story where the Turtles travel through time to feudal Japan, in a storyline that may or may not have been fabricated by the filmmakers.
Then came the cartoon reboot of the franchise, in which there was the major change of a previously human villain turning out to be an alien.
This, fans, is what happens when a franchise outlasts the original creators, things get changed, things move on. Spider-Man's origin story was a radioactive spider-bite, then a genetically altered spider-bite, then a magical spider-bite sent by a higher being, then it turns out he was a mutant with radiation immunity. In Doctor Who, does The Doctor flee because he's an outlaw, because he's bored, or because he's hiding a weapon? Writers have said each.
Changing them from mutants to aliens seems to me personally like changing the missing item in a detective story, it doesn't matter if they're looking for a diamond, or a wristwatch or a small puppy, its appearance it not defined by its purpose. Just like I very much doubt that it will matter if the turtles are aliens, if they were brought up the same, had the same experiences and had the same abilities, they've not changed a lot.
If the writer DOES make the change big however, and making them Aliens rather than Mutants changes the story drastically, it'll be because this is a reboot, and the purpose of a reboot is to change a story we're comfortable with according to modern ideas, not to show us an existing story, because the existing story has already been told and a new writer wants to do something new.
Sometimes however, major changes are not good, such as the Spider-Man comic in which he relinquishes responsibility for his actions and makes a deal with Mephisto, which is bad because the writer wanted erase everything the last 10 years of writers had done and ignored 10 years of character progression.
But as I said, a good change is a change that, after using up all the good stories for one version of a character, changing the character slightly and writing all the stories for that version of the character. Which is what changing the origin story is to me. A bad change, as mentioned, would be using all the good ideas, changing it to write new stories, then changing it back and reversing the progression. Or alternately, using all the good ideas, changing it in a way that doesn't work and using all the bad stories.
Overall
What I'm saying is basically, that writers should be trusted to progress the story in the way that they envision it, Mass Effect's writers should be trusted to have their one ending, because that must have been what they intended. And Michael Bay should be trusted that his weird idea is a step forward. And if you don't like the way it's progressing, then don't bother carrying on and go and write a fanfiction.
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